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Old 02-February-06, 07:16 PM   #1 (permalink)
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RedRozeWolF's Avatar
Default Media Blaming Games For Violence

This is my first post here, I searched and their was an older thread on this from mid- last year. I know there are other stories about this, like when the 7-year old kid stole his dad's truck and CNN showed a Burnout Revenge on the screen and said this is not a video game. Or the countless number of people saying they ran over a bunch of people because they saw it in GTA. This is the latest article that got me a little steamed.

I am somehow subscribed to a magazine called BreakAway which I usually never read, but I am about to throw it out and open it up to see a review on the game for XBOX and PC, First To Fight. I actually think this game might be pretty cool, just hoping it's not another AA.
Quote:
Originally Posted by BreakAway Mag
First To Fight
BY TOM NEVEN with KEVIN C. SIMPSON
I carefully crept along the ede of the wall, my M-60 gun at the ready. The Marine across the street signaled that it was OK for me to round the corner of the building. Carefully, I peeked around the edge - and stepped right in front of an enemy ambush. I was toast. >>



Fortunately, the "enemy" in that instance was a fellow Marine. We were training at Camp Pendleton's "combat town," the base's simulated urban environment.

That encounter 30-some years ago came to mind as I began playing Close Combat: First to Fight, a first-person shooter video game that features Marines fighting in the streets of Beirut, Lebanon.

Game Basics
The setting is Beirut in the near future, but anyone playing it is going to be thinking Iraq. (Indeed, 40 Marines fresh from Iraq helped the game's designers create accurate tactics and conditions.) The basic premise: Lebanon has descended into chaos, with several armed factions vying for control, including Syrian-backed militias and a radical Islamic group called Atash, which is backed by Iranian special forces. NATO troops, including U.S. Marines, have been sent to restore peace.

You are the leader of the Marine Corps' basic fighting unit: the four-man fire team. together, you are a small, maneuverable unit with an impressive amount of firepower.

But you must deploy it properly.

Positive Props
First to Fight actually tries to minimize the amount of killing players engage in. Based on a U.S. Marine Corps training model for urban warfare, this game encourages leadership, teamwork and restraint, not wholesale slaughter or indiscriminate firepower. (That doesn't mean it's not bloody. More on that later.)

Responsibility is what makes First to Fight different from other popular first=person shoot games. Repeatedly, you are told to attempt to capture, not kill, various faction leaders. The game actually gives you the ability to command your assailants to drop their weapons and surrender. (Try that in Halo.)

If you run around shooting indiscriminately and pay no heed to the rest of your fire team, you're in for a frustrating experience. For example, if you are careless and kill a civilian, you're sent back to square one. Hooah!

This forces you to think before you shoot. Each member of your team also has a "health" meter that measures not just physical well-being but also "morale" and "discipline." If you're a hotshot who ignores the needs of yo fellow Marines, their "health" wanes to the point that your mission can be scrubbed.

Negative Warnings
Make no mistake. This is a war game, and even when played by the rules, you are responsible for a lot of killing. you have at your disposal the full assets of a Marine Air-Ground Take Force, among them helicopter gunships, snipers and artillery (in this case 81mm mortars).

Explosions onscreen propel bodies through the air. and you still must line up your gun sight on human beings.

Quote:
Originally Posted by Bottom Line
>> It can be argued that First to Fight provides insight into how today's wares are really fought, even providing a virtaul antidote to th kill-anything-that-moves ethos ruling many other games.

But - and this is a big onge - the fact remains that you are killing human beings. As a gamer, you are sitting in your den or basement improving your ability to take aim and pull the trigger at a fellow person - and becoming desensitized all the while to what your actions, virtual or not, represent.

The Bible gives us an ethic that values all life. Psalm 139:15-16 tells us that each individual was carefully crafted by God. As such, we should be sharpening our skills at preserving and defending individual lives - not at destroying them.

As always, we encourage you to discuss each game with your parents before playing - or purchasing. but BreakAway's recommendation in this case is be the Last to Fight.

This part made me kinda steamed, first off, you are not killing humans, if someone in real life shot at a picture of somebody on a tree, would they be convicted for murder? And since when is an XBOX controller practice for being able to handle and fire an actual gun? One more thing, the bit about preserving lives, if we didn't protect ourselves by "destroying" the lives of our enemies, how could we preserve our own lives? And the part about "Try that in Halo," to me, that was completely uncalled for, mostly because what does Halo have to do with the Marines. In Metal Gear Solid, you can hold up a person, take their rations, tranquilize them and hide their bodies. As well as countless other stealth games.


Overall it sounds like a pretty cool game; available on the XBOX and the PC.

http://www.firsttofight.com/html/


What do you guys think about this whole concept?
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