This week's Escapist (which is themed around luck and odds) talks about the unlikely path Bethesda Softworks took from GridIron to Oblivion . The article discusses the company's lengthy and mostly successful past, and touches on the future of the company - the next chapter in the epic and much missed Fallout series of games. The unique tone of the Elder Scrolls games has well prepared them for taking on this 'biblical' development quest. Executive producer Todd Howard comments: "I think the first Fallout's tone is brilliant, but then they start to drift in the sequel and subsequent games. When it comes to humor, I'm very anti 'jokes' in games. Most designers try too hard to tell a joke, and it just doesn't work. I think good humor for Fallout is dry, almost satirical. Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny. Horrible situations juxtaposed against cartoon mascots. But that's just me."

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