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Old 11-June-08, 07:01 AM   #1 (permalink)
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Default Spore System Requirements Released

And here they are


Windows XP
2.0 GHz P4 processor or equivalent
512 MB RAM
A 128 MB Video Card, with support for Pixel Shader 2.0
At least 6 GB of hard drive space

Windows Vista
2.0 GHz P4 processor or equivalent
768 MB RAM
A 128 MB Video Card, with support for Pixel Shader 2.0
At least 6 GB of hard drive space

Mac OS X
Mac OS X 10.5.3 Leopard or higher
Intel Core Duo Processor
1024 MB RAM
ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
At least 4.7GB of hard drive space for installation, plus additional space for creations.

Courtesy of Bit-Tech

Seems like just about everybody should be able to get in on the fun. So are you buying or do you prefer a more goal oriented game?
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Old 11-June-08, 07:19 AM   #2 (permalink)
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Default Re: Spore System Requirements Released

I'm definitely getting this game. It's a fresh idea into a field with carbon copies of carbon copies of carbon copies of carbon copies etc. so getting something that isn't watered down will be a nice change. Yet the game is still based on formulas which have worked int the past which is also comforting since that means the learning curve for most should be reasonable.
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Old 12-June-08, 11:44 AM   #3 (permalink)
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Default Re: Spore System Requirements Released

Fascinating concept! Not the "build your race" thing -- well, that is -- but the concept of uploading your creations into a server that then populates the rest of the games.

What this really does is allow the game players to generate the new content instead of the game manufacturers. Of course, servers must be maintained, but that's going to happen, anyway. It's sort of a support mechanism for the modding group.

-godling
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Old 12-June-08, 03:08 PM   #4 (permalink)
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Default Re: Spore System Requirements Released

Expect a hostile take over from my species!

I'm actually considering paying 5 bucks for the species creator.
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