| | #1 (permalink) | |
| Ok so I did a search first to check there wasn't allready a thread on this and couldn't find one. So am i the only guy with this game[s] or are there any others out there that have this game? If so what do you think of it>? how far did you/have you got? I know its an older game[s] but It was something I wanted to try out for a while now and am so far enjoying it! ![]() | ||
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| | #2 (permalink) | |
| I freaking love Dawn of War, the trilogy is soon to be a quadrilogy in 2008 with the release of Soulstorm... I've been putting off buying the three pack, and right when I was about to, I saw a reserve for Soulstorm. So, yet again I'm holding off on buying it, but I still have the retail game ![]() | ||
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| | #4 (permalink) | ||||||||||||||||||||||||
Stoulstorm is supposed to have AIR units, and another faction, Dark Eldar. Next thing you know theres, the Inquisition... | |||||||||||||||||||||||||
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| | #7 (permalink) | ||||||||||||||||||||||||
Hmm, capture everything on your side of the ravine first, then jump across to the other side, and capture the main point, after that your Force Commander shows up. | |||||||||||||||||||||||||
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| | #8 (permalink) | |
| Tried that and, again the mission fails! There's no count down but it seems I'm on a time restriction to get my force built up and across the raveine! Plus, coz I can't figure how to get my servitors across I have no means of building a base or outpost on the other side>?! | ||
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| | #9 (permalink) | |
| Haven't played it but got this off of Gamefaqs: Mission 8 - The Chapel (TC) Objectives: Use vehicles to destroy the Chapel doors (You don't need to use vehicles) Stop the Chaos before they are able to release the key Reinforce the outpost before it is overwhelmed by Chaos forces Secondary Objectives: Cleanse the Chaos Taint at the chapel Review: I personally don't like this level, since you have to use Assault marines, and I don't really like them that much. Also the level itself is easy once you get rescue a base on the other side of the map. I want to note that now you are fighting Chaos troops. Most of their troops are Heavy Infantry, so now have at least 2 Plasma Guns in each squad. Once you start, order a Servitor to build a Chappel-Barracks, and build another Servitor. Order the newly built Servitor to build a Plasma Generator. Order the Assault Marines to capture the nearby Strategic Point. Then set waypoints for the other 3 closest waypoints near your base. Select your Force Commander, Librarian and Apothecary and put them into a group. Be sure to keep the Apothecary behind the Force Commander and Librarian. Make sure the enemies target them, then send him in to battle also. Once any Strategic Points are captured, be sure to cap them off with a Listening Post as quick as you can. Also work on an Armory and at least 1 more Plasma Generator. Start attacking the Strategic Point near the your base to the south east. There are only some Cultists, they are basically a meat shield (Says so in their description). Now head to the closest battle between Space Marine squad and Chaos Space Marine squads. Set your Force Commander and Librarian on Ranged stance, or else they may just spaz around. I think is because they try to find a path to them, and the AI can't find any. Also be sure to use Smite when you can. You may want to get Plasma Pistol upgrade, since it is good against the Bridge attackers. Be sure to keep the Apothecary out of range of the enemy. After a while, they may send in some Raptor Squads, be careful to keep your Apothecary out of the fray until they target your heros. Once the North bridge is clear, head to the South bridge to help out. The next good Strategic Point I think is the northern bridge Strategic Point. The next is the Relic near the south strategic point. The south west most has Chaos Space Marines there, that's why you should skip it for now. Once the South bridge is clear, clear the south west next. I would not capture it with your Assault Marines however. Build a Scout Squad to capture it. Jump over the South bridge with your Assault Marines and head straight for the Strategic Point at the base under attack at the south east of the map. Skip all of the enemies. Now I would take out one of your servitors at your base and build 3 at the outpost. Start repairing all of the Heavy Bolter turrets if they are damaged. Now make your Assault Marines capture the Strategic Points within the outpost. Once the Repairs are done, send one of your Servitors to build a Sacred Artifact, another to build a Chappel-Barracks, and the final one to build Thermo Plasma Generator. Get to work on upgrading all of the Listening Posts at your first base to Heavily Fortified Position add-on. Then get to work on the Fortress add-on. Once they are done, get to work on a Orbital Relay, and any Plasma Generators you want. I would recommend to start working on Dreadnaughts or Terminators. You already have 2 Machine Cult so you can save that money which is nice. Be sure to upgrade all of your Terminators and Dreadnaughts with the Assault Cannon upgrade. Once either group is ready, send them out to the objective marker, which are the Chappel doors. There are a lot of Chaos troops in the area. But it should not pose any threat to all of your troops. Be sure to the attack the Listening Posts along the way, but just skip capturing them, it's a waste of time. Once you finally reach the Chappel doors, do not attack them for right now. Head to the most north east Strategic Point. Then go a little east and the Imperial Guard will arrive, but they have betrayed you! Just mow them down with the Assault Cannons (Bwahahahaha). If you want to, attack the Chaos Base at the North West part of the map. It has about 14-20 Heavy Bolter turrets at the entrance, so be careful if your using infantry. I recommend building a few vehicles to destroy some of the Heavy Bolter turrets. Also the Force Commander's Orbital Bombardment to take out a few of them as well. Now order your Force Commander to start an Orbital Bombardment while your troops are attacking the Chappel doors. It should fall quickly. Then destroy any remaining Imperial Guard and Chaos forces nearby and you should win. At least I think so, since I have only beat this level once on Normal mode. Some reason each time the Imperial Gaurd should appear or when you get to the Chappel Doors, I get a Fatal Scar Error, or something like that. And also: -{a9. Mission Eight - The Chapel}- The first part of this mission may be confusing initially, but it's actually not that bad. What you need to do is build up a medium-sized army of Assault Marine Squads at your initial base and then jump across the chasm. From there, you have to head to the base on the far right of the screen and capture it. Once you get there, the Force Commander, et al, will show up as well. But you should capture everything on the side of the chasm you start on first. This goes hand-in-hand with building up an army, though, so don't worry. Plus there won't be a lot of resistance to begin with. Begin by constructing a Plasma Generator, then Armory and Listening Post. Go around with your Assault Marine Squad and three leaders to capture the surrounding strategic points. Start producing more Assault Marine Squads from your Chapel-Barracks once you get the resources. Also upgrade to monastery, upgrade Listenings Posts, learn Plasma Generator and Listening Posts techs, etc. -- this stuff should begin to seem like second nature by now. Ideally, you should get to Fortress Monastery by the time your Assault Marine Squads jump, but if you're more tech-centric you might only get close. The ideal place to jump from is the second platform down (in other words, the one the imperial army lost at -- you'll have to fight your way to the base, hence why we built up an army) The base is basically southeast from there. Once you arrive, as said, your leaders immediately appear there. This is good. You should start capturing the strategic points here, too. There's even a Slog Point nearby that you can build a Thermal Plasma Generator on. But what you should really focus on is pumping out Predators from your two Machine Cults there. The longer you wait around, the more troops that will start to pound at your doors. Your ground forces should be sufficient by now, at least on normal difficulty, as you only need about 5 or 6 fully upgraded Assault Marine Squads. But you should train some Space Marine Squads to guard behind you just in case there is an attack. And there might be. You might also want to leave a Predator or two behind. Taking four to five with you is essential, though. There are a lot of enemies outside the chapel, plus the door is hard to break through, and even when you do get through, there's another battle waiting for you there with some traitorous Imperial troops. This battle won't be much tougher, if at all, than some of your previous battles, but it can sneak up on you quick so don't give your troops a waypoint and then just look away and forget about them. This isn't the kind of map you want to make big mistakes on because, as the enemies attacking you increase, you realize just how useless those Heavy Gun Turrets can be. | ||
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| | #10 (permalink) | ||||||||||||||||||||||||
Hey, didn't realise you were into games Paul! Me and Dex basically spent most of our first year at Uni playing that game. A couple of times me and a friend went over to Bradford at eight in the evening and we played solidly until eight in the morning! Great game, but CoH has stolen its crown now. It could really do with being updated to Essence. | |||||||||||||||||||||||||
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