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Old 11-September-07, 06:20 AM   #1 (permalink)
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Default Bioshock sequal announced(sort of

Quote:
During an analyst conference call last night, Take-Two chairman Strauss Zelnick revealed that the publisher plans to turn BioShock into an ongoing franchise.

When asked about how to avoid watering down a franchise with annual releases, Zelnick responded by saying: “I would say, probably, roughly an every-two-year schedule would be optimal. And if you look historically that has been largely the case with GTA, and I’d expect we’d apply rougly the same strategy to BioShock because BioShock is shaping up to be a very important franchise.

“I don’t want to say more than that about BioShock because I certainly don’t want to jinx it, but I feel awfully good about where that’s going.”


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Fingers crossed eh?
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Old 11-September-07, 08:45 PM   #2 (permalink)
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Damn, and I won't even buy the first one thanks to the ridiculous DRM.
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Old 05-October-07, 12:51 PM   #3 (permalink)
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Great. Best game I played all year. I have actually masturbated whilst playing this game. Several times...
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Old 05-October-07, 12:57 PM   #4 (permalink)
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Originally Posted by Mr. Fiddles
Great. Best game I played all year. I have actually masturbated whilst playing this game. Several times...

Riiiiiiiiiiiiiiiiiiight.

Seriously though, will be great to see a Bioshock 2. There are a few things I'd like to see expanded upon and improved.
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Old 05-October-07, 05:13 PM   #5 (permalink)
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Yeah, as a man with attention to details, there were some technical oversights that kept me from enjoying it as much as I might have otherwise. Such as when you melt ice on the ceiling, it doesn't drip, it melts up, defiant of gravity. Also, I would have liked to see the water be able to be frozen as well as shocked, that made the whole "water + electrcicty = shock" seem like too much of a gimmick to me, since you should logically be able to freeze water as well as send a current through it.

I look forward to it
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Old 05-October-07, 05:54 PM   #6 (permalink)
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Woo, corporate thinking FTW! Sequels always kick ass...
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Old 05-October-07, 05:56 PM   #7 (permalink)
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Physics annoyed me. You shoot someone and they have a delayed death sometimes. Plus when things fall from heights they kinda fall slowly and unnaturally.

Oh and once again, with vsync enabled the game turns to a sh*t-heap of mouse lag and slow-down in certain areas.
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Old 06-October-07, 02:00 AM   #8 (permalink)
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Things I want to see in Bioshock 2:

1. I want to be able to die.

2. Make the game hard.

3. Make the plasmids useful
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Old 06-October-07, 07:12 AM   #9 (permalink)
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Quote:
Originally Posted by Wafflesomd
Things I want to see in Bioshock 2:

1. I want to be able to die.

2. Make the game hard.

3. Make the plasmids useful

1. I guess, but I prefer how it is.

2. Play it on hard move.

3. Yeah I agree. Although there are a couple missions that require plasmids they could have been more useful in combat. They were like a side-weapon when they should have had full instant-kill capabilities. They would have been more appreciated were it not for the gun you get that fires electricity, fire, and ice anyway, rendering the 3 main elemental plasmids kinda useless.

4. I WOULD LIKE TO SEE A MULTIPLAYER
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Old 06-October-07, 10:50 AM   #10 (permalink)
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Originally Posted by Mr. Fiddles
1. I guess, but I prefer how it is.

2. Play it on hard move.

3. Yeah I agree. Although there are a couple missions that require plasmids they could have been more useful in combat. They were like a side-weapon when they should have had full instant-kill capabilities. They would have been more appreciated were it not for the gun you get that fires electricity, fire, and ice anyway, rendering the 3 main elemental plasmids kinda useless.

4. I WOULD LIKE TO SEE A MULTIPLAYER

1. You like dieing, then spawning 10 feet away, while any damaged you did to your enemies is still there?

2. I did, only took me 6 hours
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Old 06-October-07, 11:22 AM   #11 (permalink)
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The game was ridic easy.

I'd actually like to be able to do the stuff in the trailer... Get thrown 50 feet by a big daddy while still shooting it.

Matrix Fights!
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Old 06-October-07, 05:24 PM   #12 (permalink)
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Quote:
Originally Posted by Wafflesomd
1. You like dieing, then spawning 10 feet away, while any damaged you did to your enemies is still there?

2. I did, only took me 6 hours

1. Yes I do actually! On medium or more often hard-mode those Big Daddy's (which are the only things that ever kill me, EVER) can be pretty irritating. I'm all for dying, but if there's one thing I can't stand it's getting to a point in a game where you mess something up and your only save-point starts you off without any medikits and you have to tackle some large foe and can't do it, then every time you f*cking die you have to start aaaaaall the way from the beginning of some level or section only to die again.

Bioshock is an almost cinematic game. It's not all about the challenge. If I want a structured, skilled, challenging game, I play a good Battlefield 2142 server.

2. I found hard-mode to be pretty hard! o.O
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Old 06-October-07, 10:26 PM   #13 (permalink)
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Things I'd like to see, PC only with a leveling system similar to system shock 2.
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Old 06-October-07, 10:32 PM   #14 (permalink)
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Quote:
Originally Posted by 4x0n
Things I'd like to see, PC only with a leveling system similar to system shock 2.

How did that work? (never played SS2).
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Old 08-October-07, 04:41 AM   #15 (permalink)
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You picked up these chips in various levels which were similar to skill points, and then you had to use these consoles which were scattered around, to use the chips. But the chips were so scarce you really had to choose carefully what you wanted to improve. Plus the combat was actually pretty hard so if you were a jack of all trades it was almost impossible to get through the game. Not to mention it was seriously scary, the atmosphere rocked and I could rave on about it for a long time. Too bad I have had serious problems trying to run it in XP.
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