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| "For use in games, Quake 3, Tribes 2, and Jedi Knight 2 were used. The overpowering bass was great for games. We could feel every rocket in out molars it was so deep. Localization of sound was acceptable. Cloaked player in Tribes 2 were easily identified, players in adjoining rooms could be anticipated with decent accuracy, and deflected blaster shots in JKII came across clean. Using Force Push and Pull in JKII was even more fun, since the sound could be felt. Unfortunately, after 45 minutes the discomfort took over, and testing halted. " Read more about them here. | ||
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