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| | #1 (permalink) | ||||||||||||||||||||||||
| W00T! It looks like a great feature ![]()
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| | #2 (permalink) | |
| This'll be very handy for everyone. Means you don't have to buy a graphics card when you buy a high-end mobo. CPU-based benching will be easier because you won't need to fit a GPU. But I'll stick with my HD3870 for now....uses next to nothing idling compared to an Nvidia card. | ||
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| | #5 (permalink) | |
| This is great and all, but what does it really mean? I mean if my computer uses 100W less power, what is the long term impact? How may kilowats per year will that save me? What is the drawback? I just read some of the article and while it sounds good, I'm not so sure it is going to be good, at least not for the highest end of the GPU spectrum. If the integeated GPU uses system memory for the frame buffer and you have say, 2 8800GTX cards in SLI, that would require 1.5gb (768mb x 2) of system ram just to move the data from the card to the mobo so it can be displayed. | ||
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| | #6 (permalink) | ||||||||||||||||||||||||
I don't think it would need that much memory at all since the only time the frame buffer would be full would be if you were gaming and you wouldn't be switching to integrated graphics to game. Plus it should only be for a few seconds while it gets transfered and then it just acts like a normal integrated graphics card taking up 128mb (or whatever you set it too). | |||||||||||||||||||||||||
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| | #8 (permalink) | ||||||||||||||||||||||||
If you read the article the way it is setup is that ALL video would go through the integrated GPU (and it's frame buffer) so that when it switches from one to the other it is seamless. Otherwise you would have to switch the cable on the back, and that would be stupid. Here is the diagram... ![]() So what happens is there is a video connector on the mobo that the monitor would be connected to. When you do regular desktop stuff the integrated GPU would be used. THen you switch (manually at the moment) to the discrete GPU. At that point what happens is that the discrete GPU does it's thing and then sends the frame to the integrated GPU which sends it to the monitor. This raises two concerns for me, from a gaming perspective. The fist is the amount of SYSTEM RAM that would be required for the frame buffer of the integrated GPU to be able to hold that frame as it moves it along. The second is the additional time added to each frame to be rendered. | |||||||||||||||||||||||||
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| | #9 (permalink) | |
| Ah ok. I probably shoulda read the full article too. But if I'm reading it correctly than Anandtech says that Nvidia is saying that it won't be a problem; but since they arn't saying how it won't be a problem I'm assuming it is. That being said I can't see Nvidia releasing something that would be that unfinished/bad performer. | ||
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| | #10 (permalink) | ||||||||||||||||||||||||
Neither can I, so I assume they have some type of plan to deal with it, but I will wait and see. | |||||||||||||||||||||||||
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