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Old 02-December-05, 04:46 AM   #1 (permalink)
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What should my monitor refresh rate be set to? it's currently set at 60hz default, will turning it up help any for gaming? I play battlefield 2 in notice there's no vertical sync to select, so i get small waves during game play. Is there some way to fix this or could it just be I need a better monitor?
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Old 02-December-05, 06:45 AM   #2 (permalink)
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Depending on your monitor you can have up to as much as (I think) 90 Hertz refresh rate. Also depending on the resolution you use here are some guidelines: 1280x1024 at 85 Hertz or 1600x1200 at 75 Hertz.

The other thing you mention could be an interlace, artifacts or some other problem. If you could do a screenshot here that would help. Also give you PC and montior information.
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Old 02-December-05, 08:13 AM   #3 (permalink)
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Quote:
Originally Posted by coolerguy1984
What should my monitor refresh rate be set to? it's currently set at 60hz default, will turning it up help any for gaming? I play battlefield 2 in notice there's no vertical sync to select, so i get small waves during game play. Is there some way to fix this or could it just be I need a better monitor?

Refresh Rates and Interlacing

The RAMDAC is the device in the video card that is responsible for reading the contents of the video memory, converting the digital values in memory into analog video signals, and sending them over the video cable to the monitor. The RAMDAC's ability to translate and transfer this information directly controls the refresh rate for the video mode it is operating in. The refresh rate is the number of times per second that the RAMDAC is able to send a signal to the monitor and the monitor is able to repaint the screen.

Refresh rate is measured in Hertz (Hz), a unit of frequency. Support for a given refresh rate requires two things: a video card capable of producing the video images that many times per second, and a monitor capable of handling and displaying that many signals per second. The refresh rates are somewhat standardized; common values are 56, 60, 65, 70, 72, 75, 80, 85, 90, 95, 100, 110 and 120 Hz. This is done to increase the chance of compatibility between video cards and monitors.

Note: Do not confuse the refresh rate with the term "frame rate", often used for games. The frame rate of a program refers to how many times per second the graphics engine can calculate a new image and put it into the video memory. The refresh rate is how often the contents of video memory are sent to the monitor. Frame rate is much more a function of the type of software being used and how well it works with the acceleration capabilities of the video card. It has nothing at all to do with the monitor.


The refresh rate is important because it directly impacts the viewability of the screen image. Refresh rates that are too low cause annoying flicker that can be distracting to the viewer and can cause fatigue and eye strain. The refresh rate necessary to avoid this varies with the individual, because it is based on the eye's ability to notice the repainting of the image many times per second. My experience has generally been as follows:

  • Most individuals notice flicker at refresh rates below 60 Hz.
  • Many individuals have a problem with flicker at 60 Hz.
  • Some individuals see flicker at refresh rates above 60 but below 72 Hz.
  • A small percentage of individuals notice flicker at 72 Hz.
  • Very few people notice flicker at refresh rates above 72 Hz.
Note that this also depends on the size of the monitor. Flicker is easier to see on a larger monitor than on a small one for two reasons: first, you're just looking at that much more screen; second, you are seeing much more screen using your peripheral vision, which is much more sensitive to noticing flicker.

Also note that going to very high refresh rates generally has no positive impact; no person I have ever met could even tell the difference between a video system running at 120 Hz and one running at 100 Hz. In fact, going to too-high a resolution can be counter-productive. The reason is that the higher the refresh rate, the faster the electron guns have to switch between colors for adjacent pixels. At very high refresh rates there can theoretically be a reduction in the contrast in the displayed image. I therefore recommend running only at as high a refresh rate as you need to eliminate flicker. 85 Hz is generally more than enough for virtually everyone.

The refresh rate is related directly to the resolution of the image--higher resolution images generally have lower refresh rates. Higher refresh rates require the RAMDAC to generate the video images more times per second. The ability of the RAMDAC to do this depends on several variables:

  • The general quality of the video card and its circuitry: Some cards are just not designed to go above a certain refresh rate regardless of the other factors.
  • Screen resolution: Higher resolutions mean more pixels that the RAMDAC has to pump out to maintain a given refresh rate.
  • Video memory bandwidth: The RAMDAC has to read from the video memory the information it puts out to the monitor. The faster it can read this information the faster it can display it. Higher refresh rates require more video bandwidth, which itself depends on several factors that are discussed here.
Refresh rates are normally specified for non-interlaced operation, since that is what modern video systems typically use. Some older monitors can only display some of the higher resolutions when using interlacing. Interlacing allows the refresh rate to be double what it normally would be, by displaying alternating lines on each refresh. In essence, half the screen is redrawn at a time. Interlaced operation is normally done at 87 Hz (really 43.5 Hz because of the interlacing) and hence produces flicker that is noticeable by most people.
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Old 02-December-05, 09:28 AM   #4 (permalink)
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I'm playing games on a kds xflat crt monitor @ 1024x768 60hz, on top of a 6600 gt. I don't have a screen shot of the problem, because the problem only happens when I start to look around in the game and small waves occur. Other games would do this too until I enabled vertical sync, then the problem no longer occurs.
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Old 02-December-05, 10:11 AM   #5 (permalink)
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Higher is usually better. At least for me, i can see 60Hz as a noticable flicker that gives me a headache almost instantly. I cant even use any of the CRTs in the school lab since i cant change the refresh rate. Then again, on some tvs if i move or dont focus right on the screen any bright parts show up as bars of R G and B. I'm probably a freak tho...
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