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The second edition of OpenGL Pipeline, the quarterly newsletter covering all things the OpenGL standards body has “in the pipeline”, covers many important issues: from what to expect in the new SDK, to information about OpenGL “Longs Peak” and OpenGL “Mt. Evans”, to technical optimization.
Topics in this issue include:
- Transitions (two new OpenGL releases in 2007)
- One SDK to Rule Them All
- The New Object Model
- Platform TSG Update
- “Clean" your OpenGL usage using gDEBugger
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