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| Long before Grand Theft Auto established the video game sandbox, before "emergent gameplay" was an industrywide buzzword, upstart developer Irrational Games married first-person action akin to that of Doom and Half-Life with rich, open-ended character development and a masterfully crafted, horror-tinged storyline to create System Shock 2. http://www.gamespot.com/features/613...s&subj=6130956 | ||
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