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Old 17-February-08, 01:01 PM   #1 (permalink)
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Default Affiliate Article:Gamasutra's top stories, Friday 2/15/08


Gamasutra's top stories, Friday 2/15/08
Quote:
Originally Posted by Gamasutra


Our features:

Expressing The Future: Tetsuya Mizuguchi
Miz has been around a lot lately, but we got him to talk big-picture, cross-media ideas, as well as talk about some of the game concepts he's been pondering (and maybe abandoning) between leaving Sega and now.

Gamasutra - Expressing The Future: Tetsuya Mizuguchi

Persuasive Games: Videogame Vignette by Ian Bogost

Ian's ideas are always interesting, and in this column he looks at the idea of gaming vignettes, almost kind of tearing that game about rocking a baby to sleep so you don't get slaughtered to shreds... mm, sacred cow.

Gamasutra - Persuasive Games: Videogame Vignette

The Arty Party

I really liked this piece; it throws the discussion of "are games art" on its ear by asking the more fundamental question -- what does that even mean? People give it a lot of lip service but I don't think a lot of critical thinking has really been done on the topic, or at least, not that I've read!

Gamasutra - The Arty Party

Interview: Richard Garriott Is From Mars

A little more on games-as-art, but just generally a pretty casual and relaxed view of the guy who's famous. He gets a lot of ink, sure, but I don't think I've seen a ton of insight into what makes him tick. Here's a little.

Gamasutra - Interview: Richard Garriott Is From Mars

Understanding The Fun of Super Mario Galaxy by David Sirlin

This ran a little bit ago but I don't know if it got much attention; Sirlin is notable for his thoughts on Super Street Fighter II HD which have gotten a lot of attention (he's designing the title and has made the decision to simplify the moves.) Here, he talks about what makes Super Mario Galaxy fun, and I think it's worth a look, given the amount of attention the title has gotten.

Gamasutra - Understanding The Fun of Super Mario Galaxy

Full Story at Gamasutra


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