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News Source: The Inquirer | |||||||||||||||||||||
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| | #2 (permalink) | |
| Sooooo........:huh: If I'm reading correctly, Ati is moving towards a double chip design on their video cards, one side going toward the actual graphics, the other going toward physics calculations? Seems to me to be a better solution than getting a second card. Having said that: three things are causing me to wonder. 1) Heat issues w/two graphics processors on one card. Most high end cards right now need quite a bit of cooling, both passive and active to maintain performance. 2) Size. Current video cards, whether pci16 or agp are getting longer and longer, not to mention thicker w/cooling solutions (see #1), are we going to see the re-emergance of the double length cards that were prevalent in the late 80's for specialized functions? There's so much crammed on a m/board as it is w/out trying to jam an even longer video card on there. 3) Crossfire/SLI: How will this work for a dual vid card setup, or will those users be out in the cold? Somehow I doubt it, but it would seem to me to be a bit of overkill to do 2 of these newer tech cards if they each had a physics subsystem incorporated. Maybe it would work better, maybe that's the only way to have the extra physics content in a SLI/Xfire format, I don't know. Interesting things coming down the pike for '07 | ||
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| | #3 (permalink) | |
| I'm definitely interested in seeing / reading about ATI's newest offering when it's finally unveiled. Foe, you make some excellent points, and time will tell. However, there's one aspect that about this that really makes me happy: integration into one card. If this works, and doesn't present the problems that you've listed, this is going to be a very good thing. Heck, even if it doesn't work, the simple fact that manufacturers are attempting to integrate these functions into one package leaves all us consumers on the winning end, IMO. | ||
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| | #4 (permalink) | |
| Gee, droe and thrasher seem to be drinking from the same glass...... ![]() | ||
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| | #5 (permalink) | |
| I think they are Graaille. Those are good points GRAAILLE The other one I'd like to know is how much will it cost. A 'top of the line' videocard ranges between 400-600 bucks...the ageia phsyx card is what? 250? So, does this mean we'll see a card hit the 800 mark this time? I really, really don't want to see that. | ||
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| | #6 (permalink) | ||||||||||||||||||||
| Here is more information to fill in the gaps. Read More
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| | #7 (permalink) | ||||||||||||||||||||||||
Ok, after looking at the pictures, and looking at pictures of currently available Xfire ready m/boards, I got just one thing to say: How in the world did they get 2 X1900X's and one X1600 on a board that only supports two pci-e 16 slots? Especially since the X1600 was sandwiched between the two X1900X's. Yes, an adapter was involved, it had to be involved, but it would seem really flippin' difficult to work a pci-e 16 adapter into that small slot in between the pci-e 16 slots on your typical Xfire m/board, then put a full height video card in that adapter and have it physically stable -- because you couldn't have any ability to screw it down to the frame (unless they are providing the frame standoff I saw in the video in with the card). And even though they had two X1900X's in the system shown, Xfire wasn't enabled, so . . . . . what's the point of having 2 $500 video cards in the system? They are still using a stand alone card (in this case a X1600) to do the physics processing, which just means they dropped in a seperate card that does the same thing as the Agiea card, but beats the Agiea card by a cool $100 USD. Don't get me wrong, saving $100 on a card is a good thing, but unless they can get this to work w/Xfire, it would seem to me that going w/Agiea's offering that fits in the pci-e 1 slot would be a better way to go. (God I hate saying that.) Yep, a lot of further work/R&D is gonna have to go on before this gets off of the ground, especially as tight in there as the pictures show. Step in the right direction? Yep, no doubt. But I don't see this even hitting the pre-release reviewers until 1Q, 2007 because of moderate to signifigant card restructuring -- public release no sooner than 2Q, 2007. | |||||||||||||||||||||||||
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| | #8 (permalink) | ||||||||||||||||||||||||
LMAO...whoopsie...i blame the meds ![]() | |||||||||||||||||||||||||
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| | #9 (permalink) | |||||||||||||||||||||||||||||||||||||||||||
| Article from The Register:
So ATI is expecting, projecting, and flexing . . . . but is it producing? Paragraph 2:
Yep, makes perfect sense. 12-16 parallel pixel pipelines would allow for more and potentially better physics computations to be performed in real time w/a game, and would have less of a performance impact, plus it would (in theory) be scalable so when they do 24-48 pipelines, the physics eyecandy will be essentially seamless. However, all of this is right now quite a bit of speculation/vapourware - as evidenced by paragraphs 3 and 4. Forecasts, expectation, estimations, and claims . . . but no real production. But in short, they are planning to convert a secondary line of video cards into physics cards, and then make m/board manufacturers alter the boards to allow for either two cards or three cards. Not the innovation that I was hoping for. | ||||||||||||||||||||||||||||||||||||||||||||
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| | #10 (permalink) | ||||||||||||||||||||
| Good find Graaille! Here is somemore news from Gamgurumania:
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| | #11 (permalink) | |
| So Ageia is saying "We're here now, we're working out the kinks already, by default we're the benchmark that everyone else is using to compare themselves to. We have support for X# of games already, Yes it's a stand alone card that does nothing other than physics -- not a retooling of a graphics card, and our toy will be upgradable when MS forces everyone off into a Vista." Ati is saying "We're up and coming, we've got the ability to retool our experience w/video cards into a multiple parallel pipeline physics card that should integrate better into the graphics subsystem, and we have the market share to not only 'encourage' game makers to incorporate this into their code, but to 'encourage' m/board manufacturers to rethink/retool their m/board design to incorporate the one videocard/one vidphysics card or 2 Xfire videocards/1vidphysics card that we're developing/pushing now." NVidia is saying "Yeah, we're doing our thing, don't peek." New technology -- ain't life grand? | ||
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| | #12 (permalink) | |
| Thats pretty cool. We knew it would happen, so whats nVidia going to do about this? Im pretty sure both companies will go to Ageia, but they might have two different Ideas. The FPS loss in small in some games (3-5fps) but in other games its as large as 10% loss! Its either the software, or something is bottlenecked by the card. But how does a PPU cause loss in a game? I think its because of latency. If the PPU has to take every frame, analize it and do the physics stuff, thats loss right there. SO theoratically, they have the make the PPU Faster than the GPU itself and be able to Pre-Process each frame. In the future I can see the PPU being inside the GPU itself, rather than a seperate chip on the card. Oh about the heat, it doesnt generate that much by the looks of the heatsink on the original card. | ||
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