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Old 08-April-08, 06:02 PM   #1 (permalink)
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Default TransGaming Announces New SwiftShader 2.0 Release

Toronto, Canada April 2, 2008 - TransGaming Inc. (TSX-V: TNG), a
leading developer of portability and graphics technologies for the
electronic entertainment industry, has released SwiftShader& 2.0, an
updated 3D rendering system that runs entirely in software. This new
release significantly advances the feature-set from previous versions,
delivering support for advanced graphics such as Shader Model 2.0,
floating point rendering, and improved DirectX? 9 compatibility.
SwiftShader 2.0 also makes full use of multi-core CPUs, providing a
significant increase in performance. SwiftShader provides an ideal
platform for software developers who need access to advanced 3D
graphics capabilities in situations where a hardware accelerator is
not available, or does not have the required capabilities.

As the lines blur between massive multi-core CPUs and the traditional
concept of the GPU, mixed hardware and software 3D rendering is being
heavily explored by industry giants in both the general computing and
graphics worlds. Over the last several years, the graphics industry
has been moving to provide developers with progressively more
programmability, and advanced software rendering is a natural
progression of that trend. With SwiftShader 2.0, TransGaming puts
itself at the forefront of advanced research and development for these
types of next generation systems, while simultaneously serving the
needs of casual game developers and others requiring software graphics
solutions today, commented Gavriel State, Founder and CTO of
TransGaming.

SwiftShader 2.0 offers developers a drop-in solution, allowing
software written for DirectX? to use software rendering with no
changes to the source code. The new release also includes a web-based
configuration system that allows developers to easily experiment with
a variety of performance and quality settings.

SwiftShader Broadens the Playing Field by aiding developers
who are
looking to expand their reach to a broader array of desktop systems,
allowing games, applications and other consumer software to derive
greater returns, while still providing high quality graphics.
SwiftShader is ideally suited for casual game development, and for
applications that involve 3D rendering within virtualized environments
or for server-side software.

TransGaming is making a public demo of SwiftShader 2.0 available
immediately, and has already signed on a select group of partners.
Companies interested in the SwiftShader 2.0 release should visit
www.transgaming.com/products/swiftshader
and download the demo version or contact TransGaming directly via
email at sales@transgaming.com for all product related inquiries.

DirectX? is a registered trademark of Microsoft Corporation in the
United States and other countries.


About TransGaming, Inc.

TransGaming Inc. (TSX-V: TNG), is a leader in the development of
unique software portability products that facilitate the deployment of
games across multiple platforms. TransGaming's portability
technologies significantly reduce the time-to-market for and costs
associated with multi-platform game releases. TransGaming is a member
of the Khronos Group (The Khronos Group: Open Standards, Royalty Free, Dynamic Media Technologies), and works with many of the
industrys leading developers and publishers to enable their games on
the Mac and Linux systems, and currently markets its products under
four brand names: Cider; (Mac), Cedega; (Linux),
SwiftShader&(Graphics), and GameTreeOnline.com (Retail).
TransGaming is headquartered in Toronto, Canada and maintains a research and
development centre in Ottawa, Canada. To learn more about
TransGaming's products visit TransGaming Inc.

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