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| City of Heroes/Villains Discussion forum for the various CoH and/or CoV supergroups. |
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| | #1 (permalink) | |
| Anyone interested in a DE Eminator farm this weekend, please let me know. In just the short time span of 30 minutes, I was able to get around 50 to 60 spawns in Eden. Get a couple of people together and it should go really quick. When they fixed the bug, they fixed it a little too well. It seemed as though they could drop multiple eminators but I'm not for sure. What I am for sure of is that every single LT in a single mob (I dragged two mobs together) could drop them at the same time whereas before, it was only one eminator per mob. We could all go to Eden and split up to get it done fast. One thing, though. Be sure to try and take out the Lessers. If you can't drag the mob away from the eminators before hitting them. They actually gain health when you're beating on them if they are in range of three of the eminators. Another thing they fixed a little too well is the healing power of the eminators. Imagine, a lvl 42 tank having to take a good five or six melee shots at a lvl 34 swarm just to kill it. Anyway, that's what I'm going to be doing tomorrow. Hanging out in Eden trying to get that stupid badge. *Sigh*...the things I do... Rob | ||
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| | #2 (permalink) | |
| the way that the eminators worked before was that each spawn mob would drop one of each type of eminator max. if you dragged two spawns together, then they would be able to drop two of each (if the correct enemy was there to drop two). basically, each spawn is still disassociated with each other. from what it looks like, the raider engineers have the same code where they'll only drop one shield generator per spawn. they didn't put a range counter on it to make sure there wasn't the same eminator within a certain range but put the counter on the spawn mob instead. I'll be there tomorrow. forgot what level the mobs were in eden though. I got a PRT to run tomorrow morning so I'll be back on around 12:00 PST | ||
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| | #3 (permalink) | |
| I remember that I tried to "milk" the spawns before; however, once a LT dropped a spawn and you took it down, it wouldn't spawn another one. Well, now, they'll drop another one almost immediately and if there are more than two of the same type of LT, there will be more than one of each type of eminator dropped. For example, if you're mob has three rock LTs in it, it will drop three Cairns at the same time. Rob | ||
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| | #4 (permalink) | |
| heh guess the devs still have that major problem of overcompensating . .. first people complain that the eminators were too hard and they took them out completely (possibly by accident). then people complain about the DE being too easy now and not being able to get the badge and they pull all the stops on the eminators . .. | ||
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