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| City of Heroes/Villains Discussion forum for the various CoH and/or CoV supergroups. |
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| | #1 (permalink) | |
| Defiance is an inherent power for Blasters in i5. Basically, as your HP drop, the amount of damage that your character does increases. In order to start seeing any results from this, it appears that your HP bar has to at least be in the yellow. I'm interested in getting feedback from folks who have tried this power out on the test server/live server (when i5 goes live). I'm of the opinion that, as it stands now, this power is useless/a nifty way to tell you you're about to die. By the time your damage really starts to ramp up, you should, in all honesty, be running away from the combat if you want to survive. | ||
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| | #2 (permalink) | |
| I've played with Defiance quite a it over on the test server and yes, Defiance doesn't really "kick in" until about 1.5 seconds before dying. The highest I ever got it was to .3 (max is 1.0) with 3 health points left. I've also did the "running away" thing, too, to see how long Defiance would last and the moment that you get outside of melee range, it jumps back to zero. Defiance is a joke the way they have it rigged now. Rob | ||
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| | #3 (permalink) | |
| its only when you're in melee range? well i guess good for me then . .. if its only in melee range, its not going to help 99% of the blasters out there who actually play blasters at range. i've seen very few blasters that go melee all the time like i do (well actually, i've never encountered another blaster that melees even half of what i do) and i've gotten flak from a bunch of teammates for doing it. they sure don't seem to complain when everything just decides to fall down and die when i show up though . .. | ||
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| | #4 (permalink) | ||||||||||||||||||||||||
I've talked to some other folks on test, and that seems to be the majority opinion. The problem is that Blasters are notoriously squishy, and by the time your HP get low enough for Defiance to make a difference, you're about one or two shots away from death. Don't get me wrong, i like the idea of the power, i just don't think it works well as is. I haven't found that my toon has to be in melee range. I only have ranged attacks, and Defiance works at a distance....well it tries to work ![]() | |||||||||||||||||||||||||
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| | #5 (permalink) | |
| The only, only way I can see Defiance working is to take part in Jack's "vision". Maybe you'll get smacked hard enough to get you to three health points, then the villian will turn their attention to another hero on your team while you wait for your Defiance to kick in. It just dawned on me this afternoon that maybe Defiance is supposed to be a "team tool" rather than a "solo tool". Rob | ||
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| | #6 (permalink) | ||||||||||||||||||||||||
I still think it begins too kick in too late. It's useable on teams, but: you would have to tell the healer to closely monitor your blaster's HP and assign a level at which to heal (and you'd have to stay out of the AoE heal), and you'd have to work out something with the aggro magnet so you could get smacked and then not get killed. If they had Def begin to kick at 1/2 HP, then it would be truly useable...not just a big parting shot before you die. | |||||||||||||||||||||||||
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