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Old 28-February-06, 01:59 AM   #1 (permalink)
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Post Ars Technica // Star Wars: Empire at War

The latest title from the Star Wars universe is a real-time strategy game. It's been done before, so we're a bit skittish:


Petroglyph (this seems to be their first game) seems to think they can do it better. Like Mulder I want to believe, but I've been burnt so many times. Like an idiot though, I keep coming back to bed, hoping this time maybe LucasArts won't hit me. All I want to do is to have X-wings as my units and blow up TIE fighters. Just let me do that, guys, and I'll at least be middlingly happy. Oh yeah, and make the space combat 3D. Okay?


With such a rich story to draw upon, was the developer Petroglpyh able to live up to the title's potential?




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