Those of you who cut your teeth on
PC gaming in the early 1990s probably spent more than a little bit of time with the classic game Scorched Earth. When the game came up in a thread in Gaming, Extra Strength Caplets, it sent more than one person down memory lane.
Written in Borland C++ and compiled using Turbo Assembler, the game landed in my floppy drive at a time when such things seemed almost magical. And, to be honest, playing it was kind of magical in a sense. It's one of the first games that I spent hours and hours playing on a "Pee Cee," and I found myself digging it again just in the past couple of weeks working on this interview.
The game's creator, Wendell T. Hicken, was kind enough to take the time to answer a few questions for us. Read on for his take on game development, his current gaming habits, and the possibility of a future version of Scorched Earth.
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