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Old 01-June-08, 03:03 AM   #1 (permalink)
Hak Foo
Apex Elite Tech
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Default An idle pondering on MMORPGs

So you've got the games where they're 'free', provided you don't mind paying for every weapon for your character.

Then you've got the games which are 15.- per month, and people sell high-class characters for hundreds of dollars on Craigslist.

Why don't the game firms combine the two models:

You can get a level 1 character for free and grind, or you can buy a built-to-order level 10 for $50 (akin to buying a retail boxed game) , or a level 50 for $200 (akin to buying a pre-made account from someone else, but you get to custom-design it)

It would eliminate-- or at least price-cap-- the secondary market in accounts (why pay any more than you could get the new account for). It's also an alternative revenue stream which could reduce or eliminate monthly fees.

A well-thought out game could even bond it to expansions-- new territory could be balanced to be best enjoyed at level 50, but a new user could still jump in by writing a cheque.

Just pondering. The economics of these games are probably more interesting than the games themselves.
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