04-April-07, 05:06 PM
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#5 (permalink)
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| | Badges Issue 9 brings with it over 60 new badges, most of which are Invention or Consignment House (Black Market) related. - Some badges have rewards such as increased Inventory sizes for the various Invention related Inventories.
- Other badges allow you to “memorize” recipes so that you no longer need to buy them from the Worktable (or have a copy of the recipe on you) in order to make those Enhancements. An Invention System Accolade exists as well that allows field crafting.
Statesman’s Task Force Marcus Cole himself now stands aboard a Freedom Corps ship in Independence Port. If you have 8 level 45 to 50 Heroes, you can start the Statesman Task Force and undertake a mission that is of vital importance to the fate of the entire planet. - Your reward for this can be either a Synthesized Hamidon Enhancement (courtesy of Positron) or a random rare Recipe for use in the Invention system.
- Each of these rewards can be given out only once every 24 hours.
Villain Hamidon Encounter The Hamidon has invaded the Rogue Isles in a zone known only as “The Abyss” which is accessed through Grandville. - New tactics are called for requiring better team coordination and fewer raiders.
- The Abyss will now create a new zone when 50 players have entered it.
- Hamidon himself is now spawned via player actions and is no longer on a timer.
- Heroes in Paragon City will also see the revamped Hamidon in the Hive zone.
- Defeating Hamidon will earn a Hamidon Enhancement or a rare Recipe for use in the Invention System. Each of these rewards can be given out only once every 24 hours.
Powers – Players:- Controller: Fixed an issue with Stone Cages which caused it’s cast time to be too long.
- Mastermind/Corruptor: Poison Trap can now only be used while in contact with the ground.
- Undead Slaying Axe now uses a different attack animation.
- Spines’ Throw Spines animation will no longer pitch to target
- Many powers with regeneration debuff effects are now resistible by non-player entities. Powers effected are:
- Radiation Emissions 'Lingering Radiation' and 'EM Pulse'
- Poisons 'Envenom'
- Robotics Assault Bot 'Plasma Blast' and 'Dual Plasma Blast'
- Electric Armor 'Power Surge'
- Trick Arrow 'EMP Arrow'
- Electrical Master 'EM Pulse'
Powers - Critters- Archvillain and Giant Monster class entities have had their global debuff resistances reduced. This should offset the changes made to -Regen powers and lead to more diverse team composition for certain encounters.
- You can now pick up escort hostages while stealthed or when you have a Stealth Invention Origin Enhancement slotted. Everyone around the hostage will receive a stealth debuff when it is acquired. The debuff to stealth powers will remove when you exit the mission map.
- Note: The purpose of this change is to allow players to not be penalized by new Stealth Invented Enhancement.
- The perception bonus has been affected, however any defense buff associated with a stealth power is still maintained.
Rewards: ·Enhancement drop rates have changed and been decreased as you level up. Players at higher levels will no longer receive enhancements that are of no use to a character at that level. o1 to 11 100% TO o13 to 21 50% TO, 50% DO o22 to 31 50% DO, 50% SO o31 to 40 25% DO, 75% SO o41 to 50 100% SO ·You should still receive optimal enhancement drops at near, or sometimes faster than the rate you received them in Issue 8. oFor example, if, at level 45, you previously got an SO 25% of the time you got an enhancement drop, you now should receive enhancements 75% less often, but they will be an SO 100% of the time. City Zones: ·King’s Row : oKing's Row now has Superpowered Field Trainers (NPC Stores) ·Green Line Tram : oThe Green line now runs to Skyway City and Founders' Falls Emotes:Emote Binoculars Emote Camera Emote Cellphone Emote Clipboard Emote Crouch Emote Drum Emote DrumLow Emote Fishing Emote FlippingCoin Emote FloatBooks Emote Howl Emote Talk Emote Waiting Emote Wounded Custom Flying Animation Emotes. (These will only interrupt the flying forward animations) Emote FlyPose1 Emote FlyPose2 Emote FlyPose3 Emote FlyPose4 - Emotes should more reliably interrupt certain combat cycles, particularly post-attack cycles and combat ready cycles (triggered by some toggles, such as Tough)
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